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  3. Results of search for 'su:"Computer games -- Design. "'

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1.
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Virtual world design and creation for teens / Charles Ryan Hardnett. by
  • Hardnett, Charles Ryan
Material type: Text; Format: print
Publication details: Boston, MA : Course Technology PTR, 2010
Availability: Items available for loan: College Library (1)Call number: TK 5102.2 .H37 2010.
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2.
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Video game design revealed / Guy W. Lecky-Thompson. by
  • Lecky-Thompson, Guy W
Material type: Text; Format: print
Publication details: Boston, Massachussetts : Charles River Media, 2008
Availability: Items available for loan: College Library (2)Call number: QA 76.76.C672 .L42 2008, ...
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3.
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Game writing handbook / Rafael Chandler. by
  • Chandler, Rafael
Material type: Text; Format: print
Publication details: Boston, Massachusetts : Charles River Media, 2007
Availability: Items available for loan: College Library (1)Call number: QA 76.76.C672 .C447 2007.
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4.
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Social game design : monetization methods and mechanics / Tim Fields, Brandon Cotton. by
  • Fields, Tim
  • Cotton, Brandon
Material type: Text; Format: print
Publication details: Waltham, MA : Morgan Kaufmann, 2012
Availability: Items available for loan: College Library (1)Call number: QA 76.76.C672 .F552 2012.
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5.
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Collaborative online game creation / Nanu Swamy & Naveena Aswadhati. by
  • Swamy, Nanu
Edition: 1st ed.
Material type: Text; Format: print ; Literary form: Not fiction
Publication details: Massachusetts : Course Technology Cengage Learning, c2009
Availability: Items available for loan: College Library (1)Call number: QA 76.76.C672 .Sw78 2009.
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6.
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Game development principles [electronic resource] / Alan Thorn. by
  • Thorn, Alan
  • Books24x7, Inc
Material type: Text; Format: available online remote; Literary form: Not fiction
Publication details: Boston, Mass. : Cengage Learning PTR, c2014
Online resources:
  • Click here for full text.
Availability: Items available for loan: College Library (1)Call number: QA 76.76.C672 .T46 2014.
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7.
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Designing digital games / by Derek Breen. by
  • Breen, Derek
Material type: Text; Format: print ; Literary form: Not fiction
Publication details: NJ : Wiley, 2015
Availability: Items available for loan: College Library (1)Call number: QA 76.76.C672 .B832 2015.
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8.
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The art of game design / William Young. by
  • Young, William [author.]
Series: Edu-Tech Learning
Material type: Text; Format: print ; Literary form: Not fiction
Publication details: New York, NY : Clanrye International, 2023
Availability: Items available for loan: College Library (1)Call number: QA 76.76 .Y68 2023.
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9.
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Elements of game design / William Young. by
  • Young, William [author.]
Series: Edu-Tech Learning
Material type: Text; Format: print ; Literary form: Not fiction
Publication details: New York, NY : Clanrye International, 2024
Availability: Items available for loan: College Library (1)Call number: QA 76.76 .Y68 2024.
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10.
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Level up! : the guide to great video game design / Scott Rogers. by
  • Rogers, Scott [author.]
Edition: 3rd ed.
Material type: Text; Format: print ; Literary form: Not fiction
Publication details: Hoboken, New Jersey : John Wiley & Sons, Inc., 2025
Availability: Items available for loan: College Library (1)Call number: GV 1469.3 .R64 2025.
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11.
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Algorithms and networking for computer games / Phil Simpson. by
  • Simpson, Phil [author.]
Edition: First edition.
Material type: Text; Format: print ; Literary form: Not fiction
Publication details: New Delhi, India : Random Publications LLP, 2025
Availability: Items available for loan: College Library (1)Call number: QA 76.76.C672 .S56 2025.
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Southville International School and Colleges Library

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