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  2. Details for: Social game design :
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Social game design : monetization methods and mechanics / Tim Fields, Brandon Cotton.

By:
  • Fields, Tim
Contributor(s):
  • Cotton, Brandon
Material type: TextPublication details: Waltham, MA : Morgan Kaufmann, 2012.Description: 262 p. : ill. ; 25 cmISBN:
  • 9780240817668
Subject(s):
  • Computer games -- Design
LOC classification:
  • QA 76.76.C672 .F552 2012
Summary: Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling, and why people will pay to play them. This book will inspire you to apply these principles in order to meet the challenges of this new space, creating original games that both delight players and generate profit. We'll talk about different business models, how to acquire and keep players, how to sell virtual goods, and how to keep players coming back day after day. With Social Game Design, you'll: Discover how and why a social game design makes money, using real-world examples, including Farmville, Empires & Allies, Ravenwood Fair, League of Legends, Jimmy Buffet's Margaritaville, Pocket Legends, Words With Friends, World of Warcraft, and more. Gain insight in a collection of interviews with industry professionals from Zynga, Microsoft, Spacetime, OMGPop, and other top companies. Get inspired to create your own unique game Learn how to launch profitable games and harvest user analytics to make them even better
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Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Books College Library Graduate Section QA 76.76.C672 .F552 2012 (Browse shelf(Opens below)) 1 Available C15585

College Library

Includes bibliographical references and index.

Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling, and why people will pay to play them. This book will inspire you to apply these principles in order to meet the challenges of this new space, creating original games that both delight players and generate profit. We'll talk about different business models, how to acquire and keep players, how to sell virtual goods, and how to keep players coming back day after day. With Social Game Design, you'll: Discover how and why a social game design makes money, using real-world examples, including Farmville, Empires & Allies, Ravenwood Fair, League of Legends, Jimmy Buffet's Margaritaville, Pocket Legends, Words With Friends, World of Warcraft, and more. Gain insight in a collection of interviews with industry professionals from Zynga, Microsoft, Spacetime, OMGPop, and other top companies. Get inspired to create your own unique game Learn how to launch profitable games and harvest user analytics to make them even better

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Social game design :

APA

Fields T., Cotton B., . (2012). Social game design. Waltham, MA: Morgan Kaufmann.

Chicago

Fields Tim, Cotton Brandon, . 2012. Social game design. Waltham, MA: Morgan Kaufmann.

Harvard

Fields T., Cotton B., . (2012). Social game design. Waltham, MA: Morgan Kaufmann.

MLA

Fields Tim, Cotton Brandon, . Social game design. Waltham, MA: Morgan Kaufmann. 2012.

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