| 000 | 02274cam a2200385 a 4500 | ||
|---|---|---|---|
| 001 | 17345988 | ||
| 003 | SISC | ||
| 005 | 20170424165634.0 | ||
| 008 | 120614s2013 enk b 001 0 eng | ||
| 010 | _a 2012019167 | ||
| 020 | _a9780415669153 (hardback) | ||
| 020 | _a9780415669160 (paperback) | ||
| 020 | _a9780203143421 (ebook) | ||
| 040 |
_aDLC _cDLC _dDLC |
||
| 042 | _apcc | ||
| 050 | 0 | 0 |
_aGV 1469.3 _b.N48 2013 |
| 082 | 0 | 0 | _a794.8 |
| 084 |
_aGAM013000 _aSOC052000 _aTEC052000 _2bisacsh |
||
| 100 | 1 |
_aNewman, James _q(James A.) |
|
| 245 | 1 | 0 |
_aVideogames / _cJames Newman. |
| 250 | _a2nd edition. | ||
| 260 |
_aLondon ; _aNew York : _bRoutledge, _c2013. |
||
| 300 |
_ax, 182 pages ; _c25 cm. |
||
| 500 | _aOriginally published 2004. | ||
| 500 | _aIncludes bibliographical references and index. | ||
| 520 | _a"James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"-- | ||
| 650 | 0 | _aVideo games. | |
| 650 | 0 |
_aVideo games _xSocial aspects. |
|
| 650 | 7 |
_aGAMES / Video & Electronic. _2bisacsh |
|
| 650 | 7 |
_aSOCIAL SCIENCE / Media Studies. _2bisacsh |
|
| 650 | 7 |
_aTECHNOLOGY & ENGINEERING / Social Aspects. _2bisacsh |
|
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
| 942 |
_2lcc _cBK |
||
| 999 |
_c329565 _d329565 |
||