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006 m o d
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008 140205s2014 maua ob 001 0 eng d
020 _z9781285427058
020 _z128542705X
020 _a9781285427065
020 _a1285427068
035 _a(CtWfDGI)bks00058770
035 _a(NNC)10692445
040 _aCtWfDGI
_beng
_cCtWfDGI
050 1 4 _aQA 76.76.C672
_b.T46 2014
082 0 4 _a794.8/1536
100 1 _aThorn, Alan.
245 1 0 _aGame development principles
_h[electronic resource] /
_cAlan Thorn.
256 _aComputer document.
260 _aBoston, Mass. :
_bCengage Learning PTR,
_cc2014.
_e(Norwood, Mass. :
_fBooks24x7.com [generator])
300 _a270 pages :
_billustrations ;
_c24 cm.
500 _aTitle from title screen.
504 _aIncludes bibliographical references and index.
516 _aText.
521 _aInformation Technology
530 _aAvailable also in a print ed.
538 _aMode of access: Internet via World Wide Web.
550 _aDigitized and made available by: Books24x7.com.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer games
_xDesign.
650 0 _aElectronic games
_xDesign.
655 7 _aElectronic books.
_2lcsh
655 0 _aElectronic books.
710 2 _aBooks24x7, Inc.
856 4 0 _uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio10692445
_zClick here for full text.
942 _2lcc
_cBK
_kFOR
999 _c275975
_d275975