| 000 | 01525cam a2200457 a 4500 | ||
|---|---|---|---|
| 001 | 10692445 | ||
| 005 | 20141001090832.0 | ||
| 006 | m o d | ||
| 007 | cr zn| | ||
| 008 | 140205s2014 maua ob 001 0 eng d | ||
| 020 | _z9781285427058 | ||
| 020 | _z128542705X | ||
| 020 | _a9781285427065 | ||
| 020 | _a1285427068 | ||
| 035 | _a(CtWfDGI)bks00058770 | ||
| 035 | _a(NNC)10692445 | ||
| 040 |
_aCtWfDGI _beng _cCtWfDGI |
||
| 050 | 1 | 4 |
_aQA 76.76.C672 _b.T46 2014 |
| 082 | 0 | 4 | _a794.8/1536 |
| 100 | 1 | _aThorn, Alan. | |
| 245 | 1 | 0 |
_aGame development principles _h[electronic resource] / _cAlan Thorn. |
| 256 | _aComputer document. | ||
| 260 |
_aBoston, Mass. : _bCengage Learning PTR, _cc2014. _e(Norwood, Mass. : _fBooks24x7.com [generator]) |
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| 300 |
_a270 pages : _billustrations ; _c24 cm. |
||
| 500 | _aTitle from title screen. | ||
| 504 | _aIncludes bibliographical references and index. | ||
| 516 | _aText. | ||
| 521 | _aInformation Technology | ||
| 530 | _aAvailable also in a print ed. | ||
| 538 | _aMode of access: Internet via World Wide Web. | ||
| 550 | _aDigitized and made available by: Books24x7.com. | ||
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 |
_aComputer games _xDesign. |
|
| 650 | 0 |
_aElectronic games _xDesign. |
|
| 655 | 7 |
_aElectronic books. _2lcsh |
|
| 655 | 0 | _aElectronic books. | |
| 710 | 2 | _aBooks24x7, Inc. | |
| 856 | 4 | 0 |
_uhttp://www.columbia.edu/cgi-bin/cul/resolve?clio10692445 _zClick here for full text. |
| 942 |
_2lcc _cBK _kFOR |
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| 999 |
_c275975 _d275975 |
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