| 000 | 01213nam a2200241 a 4500 | ||
|---|---|---|---|
| 003 | SISC | ||
| 005 | 20191118094504.0 | ||
| 008 | 121005s19uu xx 00 eng d | ||
| 020 | _a9780240820774 | ||
| 050 |
_aQA 76.76.C672 _b.Ah42154 2012 |
||
| 100 | _aAhearn, Luke | ||
| 245 |
_a3D game textures : _bcreate professional game art using photoshop / _cLuke Ahearn. |
||
| 250 | _a3rd ed. | ||
| 260 |
_aAmsterdam ; Boston : _bFocal Press/Elsevier, _c2012. |
||
| 300 |
_a413 p. : _bill. col. ; _c25 cm. |
||
| 500 | _aIncludes index | ||
| 520 | _aMachine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials | ||
| 650 | _aAdobe Photoshop | ||
| 650 |
_aComputer games _xProgramming |
||
| 650 | _aComputer graphics | ||
| 942 |
_cBK _2lcc _kFOR |
||
| 999 |
_c22351 _d22351 |
||