000 01213nam a2200241 a 4500
003 SISC
005 20191118094504.0
008 121005s19uu xx 00 eng d
020 _a9780240820774
050 _aQA 76.76.C672
_b.Ah42154 2012
100 _aAhearn, Luke
245 _a3D game textures :
_bcreate professional game art using photoshop /
_cLuke Ahearn.
250 _a3rd ed.
260 _aAmsterdam ; Boston :
_bFocal Press/Elsevier,
_c2012.
300 _a413 p. :
_bill. col. ;
_c25 cm.
500 _aIncludes index
520 _aMachine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials
650 _aAdobe Photoshop
650 _aComputer games
_xProgramming
650 _aComputer graphics
942 _cBK
_2lcc
_kFOR
999 _c22351
_d22351