| 000 | 01140cam a22002894a 4500 | ||
|---|---|---|---|
| 001 | 12575133 | ||
| 003 | PILC | ||
| 005 | 20150112093430.0 | ||
| 008 | 011030s2001 maua b 001 0 eng | ||
| 010 | _a 2001006723 | ||
| 020 | _a1584500573 (alk. paper) | ||
| 040 |
_aDLC _cDLC _dDLC |
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| 042 | _apcc | ||
| 050 | 0 | 0 |
_aTR 897.7 _b.P39 2002 |
| 082 | 0 | 0 |
_aCSFr 006.6 _bP28 2002 |
| 100 | 1 |
_aPaull, David. _99894 |
|
| 245 | 1 | 0 |
_aProgramming dynamic character animation / _cDavid Paull. |
| 260 |
_aHingham, Mass. : _bCharles River Media, _c2002. |
||
| 300 |
_a286 pages : _billustration ; _c23 cm. _e1 CD-ROM (4 3/4 in.) |
||
| 440 | 0 |
_aAdvances in computer graphics and game development _99895 |
|
| 504 | _aIncludes bibliographical references (p. [275]-276) and index. | ||
| 538 | _aSystem requirements for accompanying CD-ROM: PC 486 or higher; Windows 98 or higher. | ||
| 650 | 0 |
_aComputer animation. _99310 |
|
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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| 942 |
_2lcc _cBK |
||
| 999 |
_c14343 _d14343 |
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