00462nam a2200133Ia 4500008004100000245010200041260004900143260000900192300001000201500001000211650001600221999001900237952007200256170224s9999 xx 000 0 und d aCompetence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors. bJournal of Personality and Social Psychology c2014 a106:3 aMarch xPsychology. c316424d316424 001040aCLbCLd2017-02-24l0r2017-02-24 00:00:00w2017-02-24ySE