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  <titleInfo>
    <title>Frequency of playing computer games and academic performance of SISC grade 10 students</title>
  </titleInfo>
  <name type="personal">
    <namePart>Jae, Kim Yong</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">xxu</placeTerm>
    </place>
    <place>
      <placeTerm type="text">Las Piñas, Philippines</placeTerm>
    </place>
    <publisher>Southville International School and Colleges</publisher>
    <dateIssued>2015</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>iii, 33 p. : ill. ; 28 cm.</extent>
  </physicalDescription>
  <note type="statement of responsibility">Kim Yong Jae</note>
  <note>Includes bibliographical references.</note>
  <subject>
    <topic>Video games</topic>
    <topic>Psychological aspects</topic>
  </subject>
  <subject>
    <topic>Educational achievement</topic>
    <topic>Influence of video games</topic>
  </subject>
  <subject>
    <topic>Academic achievement</topic>
    <topic>Psychological aspects</topic>
  </subject>
  <subject>
    <topic>Students</topic>
    <topic>Use of leisure time</topic>
  </subject>
  <classification authority="lcc">PHS GV 1469.34.P79 .K49 2015</classification>
  <recordInfo>
    <recordCreationDate encoding="marc">160116</recordCreationDate>
    <recordChangeDate encoding="iso8601">20250115144844.0</recordChangeDate>
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