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  2. ISBD view for 3D game textures :
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3D game textures :

Ahearn, Luke

3D game textures : create professional game art using photoshop / Luke Ahearn. - 3rd ed. - Amsterdam ; Boston : Focal Press/Elsevier, 2012. - 413 p. : ill. col. ; 25 cm.

Includes index

Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials

9780240820774


Adobe Photoshop
Computer games--Programming
Computer graphics

QA 76.76.C672 / .Ah42154 2012

3D game textures :

APA

Ahearn L., . (2012). 3D game textures. Amsterdam ; Boston: Focal Press/Elsevier.

Chicago

Ahearn Luke, . 2012. 3D game textures. Amsterdam ; Boston: Focal Press/Elsevier.

Harvard

Ahearn L., . (2012). 3D game textures. Amsterdam ; Boston: Focal Press/Elsevier.

MLA

Ahearn Luke, . 3D game textures. Amsterdam ; Boston: Focal Press/Elsevier. 2012.

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SOUTHVILLE LIBRARY

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