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  2. Details for: Technical animation in video games /
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Technical animation in video games / Matthew Lake.

By:
  • Lake, Matthew [author.]
Material type: TextPublication details: Boca Raton : CRC Press, 2024.Edition: 1st edDescription: xv, 254 p. : ill. ; 25 cmISBN:
  • 9781032203270
Subject(s):
  • Computer animation
  • Video games -- Design
  • Video games -- Programming
LOC classification:
  • TR 897.7 .L35 2024
Summary: "This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilize to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know. Written to be an accessible technical animation resource, the book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk's Maya to breathe life into your static characters, through to tools and automation development, all the way to Unreal Engine 5 integration and optimisation. Additional resources are available on the book's GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book. Find the repository at: https://github.com/MattLakeTA/TechnicalAnimationInVideoGames This book will be essential reading for early-career game technical animators as well as those studying on games animation courses. It will also appeal to technical animators working within the film industry"--Provided by publisher.
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Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Books College Library Reserve Section TR 897.7 .L35 2024 (Browse shelf(Opens below)) Available C23790

College Library

Includes bibliographical references and index.

"This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilize to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know. Written to be an accessible technical animation resource, the book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk's Maya to breathe life into your static characters, through to tools and automation development, all the way to Unreal Engine 5 integration and optimisation. Additional resources are available on the book's GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book. Find the repository at: https://github.com/MattLakeTA/TechnicalAnimationInVideoGames This book will be essential reading for early-career game technical animators as well as those studying on games animation courses. It will also appeal to technical animators working within the film industry"--Provided by publisher.

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Technical animation in video games /

APA

Lake M., . (2024). Technical animation in video games. Boca Raton: CRC Press.

Chicago

Lake Matthew, . 2024. Technical animation in video games. Boca Raton: CRC Press.

Harvard

Lake M., . (2024). Technical animation in video games. Boca Raton: CRC Press.

MLA

Lake Matthew, . Technical animation in video games. Boca Raton: CRC Press. 2024.

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